In this series, we’ll be using a number of GeForce and Radeon series GPUs and comparing frame rates for specific games simultaneously to show which GPU is the best choice for you.
Episode 27 will feature “STAR WARS Jedi: Survivor,” the sequel to the popular action-adventure “STAR WARS Jedi: Fallen Order” set in the STAR WARS universe.
The mainly configured GPUs are high to mid-range, 15 kinds of GeForce and 7 kinds of Radeon, a total of 22 kinds of video cards. With the advent of the RTX 40 series for GeForce and the RX 7000 series for Radeon, some cards have been replaced from the 18th edition. The product name and specifications of the GPU to be covered and the video card it is equipped with are summarized at the end of the article, including the environment of the computer being used.
For test conditions, Graphics Quality, a preset related to graphics, is set to the highest level “Epic”. The upgrade tool was set to “Quality” for FSR 2 by default, so I embraced it as it was. In addition to being enabled by default, FSR 2 can be used regardless of the GPU.
Please also refer to the video below which summarizes the condition of the seat.
As a test condition, set the graphics preset to “best”. The promoter was not used.
STAR WARS Jedi: Survivor graphics settings
Since this game does not have a benchmark function, I measured the frame rate with CapFrameX when moving for 60 seconds from the start of the game. This time, based on the benchmark results, we will publish the average frame rate for Full HD and 4K.
STAR WARS Jedi: Survivor is an action-adventure game featuring Cal Kestis, one of the Jedi who survived Order 66. The graphic load can only be said to be “heavy” because it reproduces the Star Wars universe with beautiful graphics.
In this series, the upgrade tool that reduces the drawing overhead is mainly not used due to limitations such as limiting the GPU depending on the technology. However, this time it was the FSR 2 (Quality Setup) upgrade tool that could be used with any auto-enabled GPU, so I adopted it as it was.
Ray tracing is turned off because an incompatible GeForce GTX series is included in the test. It should be noted that the PC version of this game is not sufficiently optimized under certain conditions, as acknowledged by the publisher Electronic Arts, and please understand that this testing was conducted with the initial release.
When the graphic quality that determines the overall picture quality is set to the highest “epic”, it must be said that the graphic load is very high even in Full HD.
In order to hit the 60fps rate, which is a guideline for comfortable gameplay, you need a mid-range or higher GPU, such as an RTX 2060/3060 or higher for GeForce systems and an RX 6600 XT or higher for Radeon systems.
In terms of high-end GPUs, the GeForce system averages around 84 FPS, and the Radeon system averages around 118 FPS.
Most frame rate hits are caused by a CPU bottleneck, but this work can be improved with further optimization on the game side.
The amount of video memory used is 5.5 GB to 7.2 GB, and the more video memory the GPU has, the more it consumes. An entry-level GPU with only 4GB has insufficient video memory and the frame rate doesn’t grow. Even 6GB is tough. The latest games need 8 GB even in Full HD.
4K resolution is tougher. GeForce RTX 3080/4070 Ti or higher required, Radeon RX 6900 XT or higher required.
The RTX 4070 has the same level of performance as the RTX 3080, but due to the narrow memory bus width, it is difficult to improve performance at 4K. This game makes it very clear. The amount of video memory used is 5.8GB to 8.3GB, which is the same as Full HD resolution, and the more GPUs installed, the higher the consumption.
However, even with a video card with a small capacity of 4GB or 6GB, there was no phenomenon that drawing graphics was simplified only by lowering the frame rate.
By the way, how much is the overhead when ray tracing is enabled? Take the RTX 3070 as an example. In terms of ray tracing, there is only on and off, and the detailed settings are not made.
In full HD mode when ray tracing is enabled, the result is roughly the same at an average of 79.4fps and an average of 79.9fps off-state. Something is causing the frame rate to reach a steady level.
At 4K, it averages 39.6fps, which is 6.8fps lower than the 46.5fps average at off. You will definitely weigh more. Regarding this time, when the optimization of the game side is progressing, this is a result that I want to check again.
Total GPU performance comparison by game list of articles
The PC used is equipped with Core i9-13900
This series contains Core i9-13900 CPU (24 cores, 32 threads), Z790 chipset on motherboard, 32GB (16GB x 2) DDR5-4800 on memory, 1TB NVMe SSD on storage, and 12cm simple water cooling on cpu cooler, 1200 I am using a computer that uses a W power supply.
In terms of CPU power limit, the Long Duratin (PL1) power limit is 65W and the Short Duratin (PL2) power limit is 219W, according to Intel specifications.
List of used video cards
Some cards from the 18th Uncharted Treasure Hunter Collection have been replaced. With the addition of the RTX 40 series and Radeon RX 7000 series, the RX 5000 series has been cut short.
In addition, the RTX 4070 has been added from the 24th time, and the RTX 3080/3070/3060/3050 cards have also changed from the previous time due to the purchase of equipment. Let me introduce some of them.
Additionally, the boost clock of the video card used here is a combination of OC and OC rating. An OC model is one whose boost clock in the GPU list is higher than the clock in brackets.
The ROG STRIX series from ASUS and the AORUS from GIGABYTE are equipped with a BIOS switch, but they are all set to a mode that increases performance. There are products that can increase the boost clock with tools, but this time I didn’t use tools and ran the test in the default state.
In addition, NVIDIA’s variable-scaling bar and AMD’s Smart ROM are enabled for all GPUs that can be enabled.
GPU | product name | Number of shaders (CUDA/SP) | Show memory bus | video memory | hour increment (rated) | card strength (rated) |
---|---|---|---|---|---|---|
GeForce RTX 4090 | GeForce RTX 4090 Founders Edition | 16384 | 384 bits | GDDR6X 24GB | 2,520MHz (2,520MHz) |
450 watts (450 watts) |
GeForce RTX 4080 | GeForce RTX 4080 Founders Edition | 9728 | 256bit | GDDR6X 16 GB | 2,510MHz (2,510MHz) |
320 watts (320 watts) |
GeForce RTX 4070 Ti | ZOTAC Gaming GeForce RTX 4070 The Trinity OC | 7680 | 192 bits | GDDR6X 12GB | 2,625MHz (2610MHz) |
285W (285W) |
The GeForce RTX 4070 card | GeForce RTX 4070 Founders Edition | 5,888 | 192 bits | GDDR6X 12GB | 2,475MHz (2475MHz) |
200 watts (200 watts) |
GeForce RTX 3080 | GIGABYTE AORUS GeForce RTX 3080 MASTER 10G Graphics Card | 8704 | 320 bits | GDDR6X 10 GB | 1,845MHz (1,710MHz) |
350 watts (320 watts) |
GeForce RTX 3070 | GIGABYTE AORUS GeForce RTX 3070 MASTER 8G Graphics Card | 5,888 | 256bit | GDDR6 8GB | 1,845MHz (1,725MHz) |
270 watts (220 watts) |
GeForce RTX 3060 | ASUS DUAL-RTX3060-O12G-WHITE | 3,584 | 192 bits | GDDR6 12 GB | 1,837MHz (1,777MHz) |
170 watts (170 watts) |
GeForce RTX 3050 | MSI GeForce RTX 3050 AERO ITX 8G OC | 2560 | 128 bits | GDDR6 8GB | 1,822MHz (1,777MHz) |
130 watts (130 watts) |
GeForce RTX 2080 | ASUS ROG-STRIX-RTX2080-O8G-GAMING | 2944 | 256bit | GDDR6 8GB | 1,860MHz (1,710MHz) |
245W (215 watts) |
GeForce RTX 2070 | ASUS DUAL-RTX2070-O8G-MINI | 2,304 | 256bit | GDDR6 8GB | 1,650MHz (1620MHz) |
175W (175W) |
GeForce RTX 2060 | ASUS DUAL-RTX2060-O6G-EVO | 1,920 | 192 bits | GDDR6 6GB | 1,755MHz (1,725MHz) |
183 watts (160 watts) |
GeForce GTX 1660 Ti | ASUS TUF-GTX1660TI-6G-EVO-GAMING | 1,536 | 192 bits | GDDR6 6GB | 1,770MHz (1,770MHz) |
120 watts (120 watts) |
GeForce GTX 1650 | ASUS GTX1650-O4G-LP-BRK | 896 | 128 bits | GDDR5 4 GB | 1,710MHz (1,665MHz) |
75W (75W) |
GeForce GTX 1630 | Asus PH-GTX1630-4G | 512 | 64-bit | GDDR6 4 GB | 1,785MHz (1,785MHz) |
75W (75W) |
GeForce GTX 1060 | Zotac GeForce GTX 1060 AMP! Release | 1,280 | 192 bits | GDDR5 6GB | 1,772MHz (1,708MHz) |
120 watts (120 watts) |
Radeon RX 7900 XTX | Radeon RX 7900 XTX reference card | 6,144 | 384 bits | GDDR6X 24GB | 2500MHz (2500MHz) |
355W (355W) |
Radeon RX 7900 XT | Radeon RX 7900 XT reference card | 5376 | 320 bits | GDDR6X 20 GB | 2400MHz (2400MHz) |
315W (315W) |
Radeon RX 6900 XT | ASUS TUF-RX6900XT-T16G-GAMING | 5120 | 256bit | GDDR6 16 GB | 2,335MHz (2250MHz) |
300 watts (300 watts) |
Radeon RX 6800 | Radeon RX 6800 reference card | 3840 | 256bit | GDDR6 16 GB | 2,105MHz (2,105MHz) |
250 watts (250 watts) |
Radeon RX 6700 XT | Radeon RX 6700 XT reference card | 2560 | 192 bits | GDDR6 12 GB | 2615MHz (2,581MHz) |
230W (230W) |
Radeon RX 6600 XT | ASUS ROG-STRIX-RX6600XT-O8G-GAMING | 2,048 | 128 bits | GDDR6 8GB | 2,607MHz (2,359MHz) |
160 watts (160 watts) |
Radeon RX 6500 XT | ASUS Dual Radeon RX 6500 XT OC Edition | 1,024 | 64-bit | GDDR6 4 GB | 2,820MHz (2815MHz) |
107 watts (107 watts) |
[سائق مستخدم]GeForce Game Ready 531.68, Adrenaline 23.4.1
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