September 28, 2021

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The first game with Unity Engine to support DLSS

From Oliver Hunter
Game developer 24 Entertainment announced that Nvidia Deep Learning Technology (DLSS) will be available for the open global beta of Naraka: Bladepoint, which is running on the Unity engine, at the end of April.

DLSS (Deep Learning Super Sampling) from Nvidia is an AI rendering technology designed to maximize graphics performance. The frame rate is increased to create sharp images on playback – with lower display resolutions and post-reconstruction. Implementing this technology should enable players with less powerful computers to play Naraka: Bladepoint on higher resolution screens. However, this function is only available to those who use the 20 and 30 series Geforce RTX GPU.

What does Naraka: Bladepoint bring?

Naraka: Bladepoint is an online battle royale and according to the manufacturer, 24 Entertainment offers close combat action in the mysterious Far Eastern world to More. The game provides a limitless movement system as possible: climbing, suspension, and tournament elements allow the player to move through the game in various ways. One of the main mechanics of the game is the grappling hook that can be used to target anything. In addition, the game has a demanding, but easy-to-use combat system for beginners, which includes blocking and dodging mechanisms. According to the manufacturer, Naraka: Bladepoint impresses with beautiful landscapes from the Far East, good graphics, as well as a matching atmosphere.

A few days ago it was announced that the Unity Engine will support Nvidia’s DLSS technology. Developers who use Unity Engine in their games will have the option to implement DLSS before the end of 2021. So with Naraka: Bladepoint, a game with Unity Engine was found very early on, which will be DLSS compliant.

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