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Federal Congressional Request for Hybrid #SpelKlima: Can Games and Games Change the Climate…

Federal Congressional Request for Hybrid #SpelKlima: Can Games and Games Change the Climate…

EUMB Poschk

Berlin (OTS)

From 03.05.2007 the #SpielKlima conference will be held in hybrid form from 6 to 6 May 2022 under the auspices of the Federal Ministry of Economics and Climate Protection. In 15 specialized events, discussions, discussions and free workshops for participants, game developers, game designers, media researchers, psychologists, game publishers and many more will address the question of the role that games play in climate communication and what they can achieve beyond ordinary political communication.

For the first time, climate and energy transition communications will address gaming and the gaming industries on this scale, and the conference aims to be the beginning of a fruitful interdisciplinary discourse around an important vehicle of broad-based social narratives.

a program

The Clima Sabil will open on Tuesday 3 May with A Specialized event on the theoretical foundations and current state of research. Let’s continue with one Aquarium discussion on climate narratives and framing in the middle of games, where the audience can also join the discussion – including with a climate psychologist or mission designer from “Cyberpunk 2077”. A subsequent online event on the first day of the conference will deal with Game development and problems that can arise. In the aftermath, ten sustainable game publishers joined forces to create a file To create a Europe-wide network of sustainable game publishers.

On Wednesday, May 4th, the Clima Sabil begins with an event where institutions and people from the most diverse regions Present your own project on the theme of climate and play in just three minutes, which will be discussed later. On Friday May 6, there will be a dedicated event around the issue of the role The means of playing in climate and environmental education can take.

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There will also be six different workshops as part of SpielKlima, most of them on site in Berlin:

Things start on Wednesday May 4th Fridays for the Future with an event where participants playfully develop new and positive visions for the future together. Workshop will follow Business game “Show your green idea” can be met. On Thursday May 5, participants will learn differently Game mechanics in “Boardgame-Café” I know. In the second part of this workshop, a . file was created The game development process is accompanied by a perfect methodto express the complexity of game development, as well as the potential of the game medium as a climate communication tool.

This will be done in another workshop on the same day Business game “Energy for my city” played and discussed. The last workshop will be held on Friday 6 May online and will address the question of how to do this Large corporations and NGOs plan and implement successful gamification projects ability.

Networking will also not be neglected in SpielKlima. In addition to the connections that can already be made at specialized events, SpielKlima offers the opportunity to talk to each other: on Tuesday, May 3, digital power game days night It takes place, where specialized event theory is applied, i.e., playing climatic games. On Wednesday, May 4th it will be Climate game designers and communicators Bar Knight In Berlin, where all conference participants in Berlin can toast each other and exchange ideas.

On May 5th, as part of SpielKlima, ONE PLANET LEFT DIGITAL CONFERENCE FROM THE DIGITAL GAMES CULTURE FOUNDATION which is dedicated to the theme of the conference with an exclusive focus on digital games.

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More context

The current report of the Intergovernmental Panel on Climate Change (IPCC) shows that the climate is warming faster, with more serious consequences than previously calculated. Therefore, #SpielKlima asks itself: Can games convey this information in a way that motivates and energizes players to act in real life? So what opportunities do climate games offer in climate communications? Games are not used as entertainment media that address current events and thus reflect parts of society. They can also act as communication media because they influence prevailing opinions – this ability can be used for effective climate communication.

Facing the climate crisis seems more important than ever, but climate protection measures are still being slowly implemented. Especially with regard to the climate crisis, the transmission of scientific findings does not seem to give the impression of a need for action. #SpielKlima happens on the assumption: Games can change that particularly well and make a lasting difference – as long as it’s done professionally.

Regulatory framework

#SpielKlima takes place as part of Energy Days 2022The A leading event in the field of energy transition and climate protection in Germany with a total of around 550 speakers. SpielKlima is supported by the Federal Ministry of Economics and Climate Protection as well as numerous partners and input providers from the fields of energy transition, climate communication, gaming and gaming, including the International Game Days SPIEL and the Digital Game Culture Foundation.

Media contact:

Robert Dagci
Initiator and project leader #Spielklima
[email protected]

Lisa Borman
Spokesperson for Energy Days
[email protected]

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Berlin Energy Days 2022
c/o EUMB Pöschk GmbH & Co. KG

Original content by: EUMB Pöschk, transmitted by aktuell . news