All good things come triple? Of course, this is not always the case. Clever the Power of Three (Schmidt Spiele) is the third part of very smart. Wolfgang Warsch is sold as a separate title. Anyone who knows one of the first two parts can safely skip the next chapter.
what is he talking about?
The mission in this game is to be smart. To win, you need to think carefully about the type of dice you are using to roll out as many chain reactions as possible.
The game simply begins with each player’s card from the closed board, six dice, and the game chest. The starting player takes six dice and can roll them once. Now one of these six dices must be selected and action must be taken according to the color and number. I explain what you can do with it in the next section. In addition to the five colored dices, there are also white dice that correspond to the Joker and can be used for any color.
However, the choice of mold has an effect, because each mold with a value less than the specified value must be placed on the silver tray. Large numbers of course give better actions, but there is also the risk of losing too many dice too quickly. So you have to think carefully about what you should do.
In theory, you can do this exactly three times, unless someone runs out of dice. After the active player chooses and uses three dice, it is the turn of the inactive players. Everyone can now choose a cube from the silver tray and continue to use it.
What’s different with Clever hoch drei?
After you choose your dice, you take your block and you have to enter exactly that dice result. As in the other parts, each block has five sections, each corresponding to the color of the mold. The corresponding section is thus identified by the color of the cube. Next, consider the number and enter it accordingly in the section.
The first color on the block is yellow. Here you have three lines with values from 1 to 6. Each line corresponds to one of the three dice. So you can only evaluate a certain number once on the first toss. So many dice outcomes are quickly lost. Passive players in turn have potential fields on the second line and so can only take the value 1 to 6 once, if you haven’t already selected it as an active player. Therefore, this color is very difficult, and in some places, it is also lucky. In the evaluation, each line is evaluated individually and depends on the number of squares selected.
The turquoise cube has a total of 36 fields to select. At first glance, that seems impossible. However, there is something simple here. If you don’t take the dice on the first roll but only on the second or third, you can make crosses or three if the dice in front of it have the same value. Here you get a rating based on the number of selected columns (the value of the dice).
In the blue area you have to count the white cube (as usual), no matter where it is. The number 7 is entered in the middle of the number bar. An adjacent value can now be entered. One lower value on the left and one higher value on the right. Since you must be very lucky to manage this constantly, you can instead enter 7 again and indirectly start the countdown again. However, if you can get to the very small or large numbers, you will get bonus points.
Brown is the easiest. You just have to see when the next matching number comes and you can select it. However, you can no longer fill in the gaps, so you need to consider whether it makes sense to create too many gaps. Because the more crosses you make, the more points you get.
Last but not least, the color pink is very sexy. You can choose whether you want x to multiply the value of the dice results or whether you will receive a bonus. Here you have to think carefully about what makes sense because here you can gamble yourself very easily.
As mentioned earlier, there are still rewards. These are very important in the game, but without playing the game directly it is a bit messy when you explain this here. Most of the rewards boil down to being able to make another cross. This can of course trigger a chain reaction, where I can then get a reward back. In addition, there are three clowns that can be unlocked, including rolling the dice again, choosing an additional dice, and the possibility to change the outcome of the dice.
Conclusion: Is smart about the power of three fun?
As you might realize from the description, this game seems very confusing at first. There are many choices, many things to consider, and many smart decisions to make. Just explaining this doesn’t make much sense. Other players look at you baffled if you don’t hint at the whole thing and then the aha effect happens right away. After that, the game is actually quite easy and you can get into the mechanism very quickly.
However, the decisive factor is that you want to win on the one hand and thus achieve a high result. This is where the difficulty of the game begins. You have to carefully consider which cube is the right decision and when. The deciding factor is what kind of dice you leave to the opponent, which dice you use to generate the best chain reaction and how you can best use the bonuses. Is it worth leaving a numerical value or am I giving too many points? There is a lot of thinking behind it.
Since Clever to the Power of Three is a dice game, you have to say very clearly that luck is always a part of it. The best decisions can only be made if the dice are thrown correctly.
The number of rounds depends on the number of players (four rounds with four players, five rounds with three players and six rounds with one or two players). One can of course conclude that the game behaves differently depending on the number of players. This can be seen especially well in the yellow zone, since as an active player you get less and filling in the lines is more difficult. So you have to think of different tactics depending on the number of players.
Despite the passive player mechanism, it must be clearly stated that the interaction is low. You see that you are playing dice in a way that others don’t, but that’s about interaction. With games like this, don’t expect more.
Is it worth?
So I say spontaneously: if you already have one of the two parts before it, then you should think about how to find such games. This part makes a lot of things different, but it’s not a new invention. So it’s only recommended if you don’t have a part yet or if you keep taking other toys off the shelf over and over again.
If you want to collect high scores, you will definitely have the opportunity to do it again with the third part. Results over 300 are very common here. Therefore, narrow results are very rare and the result itself is practically impossible.
A clever name for the Power of Three definitely fits. The third part is the part where you have to be the smartest to pass. Especially at the end, you get very long chain reactions and you have to plan for them very cleverly. You have to love it, otherwise this game will get frustrated very quickly if you have to plan a lot or you have to wait a long time for other players.
The game for two is especially recommended because you play most of the rounds and you are less dependent on the other’s dice. I wouldn’t recommend it to casual players, as it’s too complicated for this target group and just not suitable for being able to play for 30 minutes.
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