Hip in Gütersloh, Brands Spiele Check, Review Wonder Book, Abacus Spiele
Hatmut Brand, December 2, 2022
The Wonder Book of Abacus Games took home the award this year #Game Games from the Vienna Games Academy. Reason enough for me to take a closer look at this game.
In this co-op called pop-up adventure, 1 to 4 players ages 10 or older make their way to Oniria, an ancient dragon civilization, over 90 minutes of gameplay. To help Oniria, the Wonder Book of the same name is the only gateway to this world.
And I have to admit, the beautiful cover artwork, the game’s story, and the 10 age rating almost got me through the game. Anyone who knows me knows I am a fan of more complex games and here my first impression from afar is that this could be a piece of cake.
Anyone who has been exposed to this fallacy will be surprised when they open the box. The different characters are very detailed and the set of card combinations, which represent individual scenarios in the course of the game, and the dice and markers give the idea that this will not be children’s play in the truest sense of the word. That’s good.
But before we look at the material of the game and above all the Book of Wonders, which may have intrigued us from the very beginning, we must first read the instructions, hence the structure of the game. It makes sense that at several points in # Game instructions It is advised not to open the book unless asked to do so
Each of the four heroes available to us has specific abilities and it’s especially attractive to agree which of our heroes will actually have a chance in games with fewer than four players.
The game’s cooperative idea is especially evident when we have to evaluate in the group which of our heroes should act first in the so-called hero phase. Anyway, collaboration plays into Wonder #the book A very important role. And the more you allow this idea of collaboration, the more fun it will be to play in the group.
Admittedly, in our game rounds co-op games rarely appear on the table. But it turns out that in both phases, both the hero phase and the sprint phase, we coordinated the approach in the group together and thus really experienced the adventure factor as a group experience.
Now you might be thinking on your first read that there is only one active hero stage to operate and one enemy stage to fight back. However, the real appeal of the game consists of the individual chapters. These decks of cards practically guide us through the game. One could say that only individual card combinations for a class fill the Book of Wonders with life.
But what was noted positively again here is the kind of tutorial that simply allowed us to start playing without having to read a mile-long manual. The fact that you’re diving deeper and deeper into the game’s material and Oniria’s history through the six seasons is really cool. And many times I had to smile at the game that my first impression was in the direction of children’s play because of the layout. And the opposite is true. Here we have had a real adventure through several chapters.
The 90-minute playtime mentioned at the beginning refers to only one chapter. Of course, you don’t have to play through all six chapters in one evening, you can take a break in between and then get back to the game quickly.
I was convinced by how the Book of Wonders, which was designed with so much dedication, works. I certainly won’t reveal too much, opening the Book of Wonders reveals a game mechanic with 3D elements.
I don’t want to divulge too much at this point, but I can only recommend the game to anyone who wants to experience a fantasy adventure in a group, including casual gamers. Due to the presentation of the game and the mechanics of the game, as the game is organized into chapters, you will not even notice how you are gradually immersed in the game elements that are becoming more and more complex.
Hartmut Brand, Escape Room News Center
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