NvidiaDLSS“, AMD”FidelityFX“Intel”XHSSApplication Programming Interface ( API ) that enables multiple high-precision gaming technologies such as “ with a single code.DirectSRMicrosoft announced.
DirectX innovation on display at GDC 2024 – DirectX Developer Blog
https://devblogs.microsoft.com/directx/directx-innovation-on-display-at-gdc-2024/
「DLSS」「FidelityFX」「XHSuper Resolution technology such as “SS” is a technology that uses artificial intelligence to generate frames and improve resolution, making it possible to improve the image quality and frame rate of games while reducing the load on the GPU. Not every technology can be used by simply setting up a compatible GPU; the game must be compatible with each technology. For this reason, “only games that support DLSS” and “DLSS andHCompatibility status varies from game to game, such as “games that support SS”, and the status where “the game you want to play is not compatible with the UHD technology of the GPU you are using”. It often happens.
Microsoft's newly announced DirectSR allows game developers to write DLSS, FidelityFX, andHIt is said that it can enable several ultra-precision technologies including “SS”. Microsoft says DirectSR is the missing link that developers using HD technology have been waiting for, and emphasizes the innovation of DirectSR.
A public preview version of DirectSR will be released soon. Additionally, details of DirectSR will be revealed as part of a session at the Game Developers Conference (GDC) on March 21, 2024.
Schedule | GDC 2024 | DirectX State of the Federation introduced. DirectSR working and definition diagrams (provided by Microsoft)
https://schedule.gdconf.com/session/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft/903872
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