May 17, 2024

TechNewsInsight

Technology/Tech News – Get all the latest news on Technology, Gadgets with reviews, prices, features, highlights and specificatio

[الضربة 6 نصائح]Essential countermeasures for Honda’s “Hyakukan Otoshi”!  Even just countering errors and mistakes is easy to fool into backflips[SF6]-GAME Watch

[الضربة 6 نصائح]Essential countermeasures for Honda’s “Hyakukan Otoshi”! Even just countering errors and mistakes is easy to fool into backflips[SF6]-GAME Watch

Here’s how to take on Edmund Honda’s “Super Hyakkan Otoshi” (hereinafter referred to as “Hyakukan Otoshi”) in Capcom’s fighting game “Street Fighter 6” on PlayStation 5/PlayStation 4/Xbox Series ).

The two special moves that are difficult to counter against Honda are “Super Headbutt” and “Hyakukan Otoshi”. In particular, Hyakukan Otoshi, which quickly rises above his head and then plummets down, is a powerful special move that gives Honda an advantage even if he blocks it. It’s difficult to handle if you’re familiar with super headbanging, which is one of the reasons the Honda is a wall for beginners. This time, I will tell you some basic ways to deal with such a 100 kan decline.

Aiming at fair dodging of the sumo skill “Super Head Butt”…

Honda Falls from the Sky Honda has an advantage in Hyakukan Otoshi even if he blocks, so if he charges recklessly after guarding, he will lose to the trick. When guarding, Honda can provide a useful read.

Unlike the Super Headbutt, where Honda is at a disadvantage if it is blocked, the Hyakukan Otoshi gives Honda a one-frame advantage regardless of the weak, medium or strong OD version being protected. Not only will your Command meter be significantly depleted when you block, but if you’re close on guard, you’ll be forced to make two choices: a small crouching punch or a weaker version of the command throw, the “Great Ginkgo Throw.”

Additionally, Hyakukan Otoshi can be used as a turn attack, and when countering a punishing attack, it can be used from a combo into a standing attack, so it’s a special move that should be dealt with reliably.

See also  Check the theory that the Earth problem will be solved by throwing trash into space with a rocket | AppBank

The three main ways to counter such a 100 kan drop are to reduce fair parry, use invincible techniques or normal techniques with strong judgment, and use air-to-air techniques. Air resistance will vary depending on the character you’re using, but only parry is effective for all characters. Hyakukan Otoshi’s fall speed varies depending on the strength, so even if you train, you may not be able to get 100% Just Parry in actual combat, but usually if you jump back after parrying, you can reject the following two options.

Just like Super Head Butt, Hyakukan Otoshi can be countered using Just Parry.

At first glance, ground-to-air attacks using invincible special moves or regular attacks with strong judgment seem like stable routines, but sometimes Honda is behind the scenes and the Shoryuken comes out in the wrong direction, and it’s difficult to use regular attacks. In time, there is always a risk of making a mistake, such as if you cannot get a punch counter. Therefore, it is necessary to train in such a way that you can use invincible moves whenever possible, and use normal anti-air moves at the right time.

Although it is possible to attack the air with invincible techniques,

If you don’t use something like Shoryuken in a transcendent way, you may end up using another style.

[[قصة صغيرة للضربة 6]Drop 100 Kan, Punishment Counter Combo]

If you drop 100 kan on a projectile or get a penalty meter due to an anti-air miss, you’ll be hit with a painful combo.

See also  FIFA 22 hosts the PlayStation PS5 Awards

Depending on the character, there are some characters whose ground-to-air combat is more stable; For example, Deejay’s OD version of Jackknife Maxium is a charge command, so it’s easy to draw and release, and Hyakukan Otoshi is easy to deal with. . Additionally, Luke’s crouching uppercut has a strong hold on normal attacks, and even if launched late, it can be used as a trade-off. There are also characters who can balance risk and return by performing normal anti-air moves that have a high return, such as Blanka’s Big Kick.

The power of anti-air skills varies greatly depending on the character, so it’s a good idea to decide whether to use ground-to-air attacks, and which ones to move depending on your character’s ground-to-air power.

Some techniques are very useful against Hyakkan Otoshi. It is a good idea to decide whether to use anti-aircraft based on your character or not.

[[الإستراتيجية 6 قصة صغيرة]Ground vs. Air techniques to drop 100 guns]

If your character has a normal high-return anti-air move, you may want to prepare for a punishing response.

If you make a mistake in ground-to-air combat, you will receive a painful counterattack, but in air-to-air combat, even if you make a mistake, you will only receive 100 kan damage and a standing attack. The moment Honda floats, you can jump as well and use the jump trick to knock him down along with most characters.

Also, depending on the character, throwing into the air may be effective. For example, if you are a JP, it is possible to deal with Hyakkan Otoshi with an air throw in most situations.

Ju-Ju can handle Hyakkan Otoshi with low risks.

Air throws are also effective for some characters.

As you can see, the countermeasures for losing 100 kan vary depending on the character, but for now, it’s best to aim for fair parry. Usually, if it’s parrying, the quickest backflip is easier and less risky.

As for anti-air techniques, it is a good idea to look for techniques that can win with a 100 power attack while in training mode. The important thing is to decide in advance how to react to Honda’s special moves, including the super headbutt. If you decide what to do, you should be able to calmly confront the Honda.