After leaving Rockstar North in 2016, veteran Leslie Benzies set up his studio in 2017 and announced a project called “Everywhere”. Finally, the world premiere of “Everywhere” was held, and a trailer for Gamescom was released with teasers for the multi-world mode.
At the moment, the details of “Everywhere” are unknown, but the new Leslie Benzies studio “Build A Rocket Boy” is responsible for the development, and more than 300 developers are involved in the development of this work. It turns out that there
Check out the latest video below, where you can see the gameplay with a metaverse feel, such as chariot racing, TPS shooting games, platforming games and extensive live shows.
Additionally, at the time of the announcement of “Everywhere” in 2017, the following details were reported.
- Led by Leslie Benzes, the new project “Everywhere” is an online action set in a simulated world with a very long-term vision, expansion, operation and development, providing gamers with a variety of entertainment. It is close to a platform with a high degree of freedom that includes a variety of mechanics. Although the title details are unknown at the moment, it appears to have worked in the form of “Grand Theft Auto Online”.
- However, Benzies stresses that although “Everywhere” contains elements of parody content, it is very different from GTA. “Everywhere” will feature a unique style and tone, multiple stories, and multiple characters. It also includes elements such as social networks. Also, the game is designed to be as smooth as possible, and you don’t have to be conscious to move from one mode to another.
- Leslie Benzes cites Kojima’s “Metal Gear Solid” series as an influence on “Everywhere”. He also explains that the most influential work is the original “Elite” that appeared in the 1980s. (*A large-scale space simulation created by David Braben. The latest work is “Elite: Dangerous.” Elite is also known to have had a strong influence on “No Man’s Sky.”)
- Amazon “Lumberyard” game engine is used for development purposes. The corresponding platforms for PC and console are scheduled as the first stage.
- In addition to Leslie Benzes, Matthew Smith and Colin Entwistle, formerly of Rockstar North, co-developed “Everywhere”. Details of the development studio founded by Leslie Benzies are unknown, but he has studios in Edinburgh and Los Angeles and has already finished hiring nearly 30 developers.
- The development of “Everywhere” began in the second half of 2016.
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