Will this be the final version of Wavedash?
Although the age of Super Smash Bros. Ultimate is now about 3.5 years old and no longer receiving updates, it seems that there are still new discoveries in the mechanics of the game.
After weeks of teasing about a meta change, VGBC |Jim p He finally revealed what he called the Slingshot technology, which applies to all characters with many interesting applications.
Slingshot uses additional synergy with the Ultimate’s buffering system and other mechanics to give players better movement options as well as input hotkeys, providing global multiplayer benefits.
By entering a dash, followed by a down or up, letting go to neutral, and then jumping into a 7-frame window, the technology allows for things like non-punishing aerial shots, new combo modes, easy forward or backward upgrades, and seemingly more than So much.
There are 3 subcategories of slingshots that GimR breaks down and explains their inputs and uses between Flickshot, Holdshot, and Fullshot, each using the concept in slightly different but important ways.
At first glance, the new movement and attack options in Slingshot seem to have a similar effect to Wavedashing in Super Smash Bros. Melee.
We’ll take a closer look at Slingshot and analyze how this technology will impact the competitive Smash Ultimate landscape in the coming days.
Until then, however, you can find out what a slingshot is in the GimR Lab video below.
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