March 29, 2024

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Riverside – Roll & Write, Cruise Game

Riverside – Roll & Write, Cruise Game

“When someone goes on a trip, they have something to say.” When Matthias Claudius created this quote at the end of the eighteenth century, he was probably thinking more of chariots than of sea voyages. And certainly not on cruises to the Arctic Circle in the far north. But of course there are also resourceful shippers out there that ensure passengers have something to tell with polar bear safaris, reindeer sleigh rides and the famous northern lights. Of course, it depends on the places along the way that you visit and what you experience there. And that’s exactly what Roll & Write Riverside by Åsmund and Eilif Svensson (Chilifox Games / Kobold Spieleverlag) is all about.

Riverside: Let’s sail

There are five picnic boats of different colors on my scoreboard, matching dice of the same color. There is also a small boat, two campfire areas, and fuel tanks. The cruise itinerary consists of designating the starting and ending points. In between, ten river sections are randomly arranged in pairs, with the course changing with each game. Basically, the ship makes a long turn before it docks at the destination.

There are villages on the way where I can follow a variety of activities, as well as connecting canals between the out roads and the return routes. So I can already head to villages at the beginning that are only approached at the end of the trail.

The captain holds the dice in Riverside

One of the fellow travelers is appointed as the leader and responsible for rolling the dice for the rest of the game. In addition, the captain receives the tile of the same name, which is used to better distinguish between hot and cold dice. The result of the dice is divided by the average (median) value of the dice. Anything above the mean value goes up in the hot zone, and anything below the mean and equal in the cold zone goes down. Then there’s the green Aurora Cube, named after the famous Northern Lights. It always comes in the hot spot.

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Riverside - Roll and Write Block - Photo by Kobold Spieleverlag

Ice and fire

If you are an intrepid tourist who doesn’t mind the cold, I choose a die from the cold area and several seats on the boat can then be marked with the same color as the number indicated. Each ship has four rows with a different number of seats, which must always be located from left to right. After all, there must be order on the ship.

For each full row I can mark one ticket and always one or more bonus fields on other ships. The problem with this is that the cubes tend to offer lower values ​​in the cold zone, so I get my rows of seats filling up slowly. If I want to get the high values ​​from the hot zone, then, unfortunately, I have to mark the flame according to the number of points. Since there are only 14 flames in total, I have to be economical with it. I can also add an Aurora Cube to the lower and upper cubes. But since it’s always in the hot zone, it always means losing more flames.

Medium and writing path

While all passengers now choose a die (it can also be the same die), the captain moves the ship forward by the number of points over the average die. From there I can now visit a village three fields away by virtual picnic boat. The villages also match the colors of the boats and offer one or more attractions such as b- ice fishing (blue), brewery tour (pink) or mountaineering (yellow).

In addition to color, villages always have a value multiplied by the number of unlocked tickets on my boat of the same color when you visit them. I can visit the same attraction three times in the game and earn points. However, these should be higher each time than they were on the last visit. So I have to make sure I get as many rows of seats as possible before the next stop in order to increase my multiplier.

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Riverside and the Journey to Strategy

Riverside - The Ship - Photo by Kobold Spielverlag

So I drive from place to place and try to think of a strategy to make the visits as worthwhile as possible. Of course, this largely depends on the captain’s lucky dice hand. Some special functions can also help me. For example, I can mark tank spaces to move my excursion boat more than three spaces. Unfortunately there are only three of them. There are also two private VIP seats on each excursion boat. If I mark it, I unlock the ship bonus, which I can use once from the next round. For example, I can head to two different villages in one move, increase my moving distance or not have to select any flames. At the bend in the road is a village with a stave church. Here I multiply the number of all the tickets on my ships by the value of the church and put them on the boat. At the end of the road is another church, to which the following applies again: the value must be higher than the first.

The goal is classification

And so I continue until the ship finally reaches the end of the road, at which point the voyage comes to an abrupt end. Now all achieved points are added up. For tickets on boats, there are now different point values ​​added to the cruise points collected. The traveler with the most points wins. The game is rounded out with a small optional track extension and a single mode.

Fun cruise

Riverside - Box - Photo by Kobold Spielverlag

Riverside is fast and fun, but it lacks player interaction. Everyone is busy picking their dice, making spins, and planning the most lucrative beach excursions.

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The only thing that unites the players is frustration when once again the leader does not roll what you want. One also so busy with ticking that it’s easy to lose track. Full rows always mean making additional crosses on one or more other ships. Here you have to focus on the matter, as larger chain actions are possible, which makes it easy to lose sight of what you want to check and where. Riverside is a fun cruise in every sense of the word. Happy trip!

About Riverside

  • Title: Riverside – River Cruise on Glacier Banks
  • Publisher: Kobold Spieleverlag
  • Author: Åsmund Svensson, Eilif Svensson
  • Number of players (from to): 1-6
  • Age (from or to in years): 10
  • Duration in minutes: 15-25
  • Atiq: 2022