April 25, 2024

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Review: “The Witcher – Ronin”

Review: “The Witcher – Ronin”

The Witcher comic is a little different.

content (propaganda)

In an ancient world inspired by Edo-era Japan, Geralt of Rivia walks the path of a legend. He must make difficult decisions, and confront ghosts and demons, and each of these encounters provides a clue for Yuki Onna, as they are the key to what Gerald is looking for.

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The Witcher is also trying new ways and this time it’s dealing with a Ronin-style comic. Well, this isn’t a style, it’s more of a story. Classically speaking, a comic book is read from back to front.

In terms of painting technique, they’ve gone with fairly simple grayscale images, which of course creates a completely different atmosphere. The panels themselves also appear a bit larger than the regular ones, but the size does come in a hardcover format anyway. Although one can always recognize enough, as faces are allowed with emotions, in a somewhat clumsy calligraphy-like style, one cannot fail to notice a somewhat simpler style, which probably takes some getting used to to one or the other.

One must also complain at this point that much of this volume consists of large-scale paintings in which there is no conversation, but rather combat. Like I said, the style could be a little simpler, but you can still follow the characters’ movements in these scenes. However, strictly speaking, this also means that you get to enjoy many pages a little faster. Or in other words: there is no story in combat.

Which brings us to the same thing. By itself, the story is kept in the classic Witcher style. Geralt is looking for Ciri, who seems to have been kidnapped, and has to kill all kinds of monsters on the way. Naturally, the setting is somewhat reminiscent of the “Mandalorian” (or the Witcher games): if Geralt does not hint, he must first carry out a “search” for someone and kill said monsters. This setting changes somewhat towards the end of the bar, but only slightly. Since Geralt met a monster.

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The fact that Ciri is in trouble is nothing new either, but neither should the story be new, it should also introduce The Witcher in a different guise. In this regard, it’s okay. It’s also nice that the basic idea of ​​the Witcher universe is so well captured. So the real monsters aren’t usually the monsters themselves, but people who want to hide something or who want to deal with monsters out of sheer self-greed.

That’s how you know Geralt and that’s how you want to see him, even if character development falls apart naturally. Finally, there’s a panegyric in which the monsters shown here are compared to those in real folklore – which was also inventor Geralt Sapkowski’s approach.