Nvidia and CD Projekt Red have now gone into more detail and provided for the first time specific information about overdrive performance hunger in Raytracing. 15-minute videoBehind Settings – DLSS 3 & Path Tracing Covers a preview of upcoming technology and provides insights into performance aspects of full ray tracing using path tracing.
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Cyberpunk 2077: A track-track update called “Preview” is coming in April [Update]
The next graphics update for Cyberpunk 2077 will be released in just a few weeks. A ray tracing mode called Overdrive powers trajectory tracing.
DLSS 3 is the key to track tracking
According to Cezary Bella (Graphics Programmer), Jakub Knapik (Global Art Director) and Giovanni de Francesco (Senior Art Lighting Artist) from CD Projekt Red and Joao Pedro de Mello (Player Experience Specialist) from Nvidia, there will be about 30 to 40% increase in the estimated GPU compute capacity for trajectory tracking. But it soon becomes apparent that the technology preview is also a DLSS 3 demo.
Well, it will be very expensive. I mean it requires a lot of GPU. We don’t have an exact number, but it’s probably 30 to 40 percent more complicated.
But this is exactly where DLSS 3 comes to our aid, as it gives us back all the performance and visuals we lose due to demanding display technology.
Projekt Red CD
Pathracing also gets a small Geforce RTX 4090
According to their own statements, the developers used an absolutely advanced system with the following components for video demos, which were again executed in 4K / UHD with maximum settings:
CPU: AMD Ryzen 9 7900XGPU: NVIDIA GeForce RTX 4090ram: Kingston Fury 128GB DDR5
At native resolution without AI upscaling, frame rates drop to 16fps with active path tracking, while the Geforce RTX 4090 with active DLSS 3 including frame generation achieves over 100fps. DLSS 3 is mandatory to enjoy proper track tracking, which is why Geforce RTX 4000 series graphics accelerators are a must.
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