Ahead of the release of its next generation VR headset, Meta Quest3, Meta has announced new developer tools for the Quest VR headset to make avatars more realistic.
An upper body tracking function has also been announced exclusively for the Quest3 which supports a wider range of body movements.
[العلاقات العامة]
New tracking function can reflect more natural movements
Portrait Quote: The Path to Virtual Reality
These new features were announced at the recent Connect 2023, and will be offered across the entire Quest platform, including Quest3.
The Quest 3 is said to have a new feature called Inside Out Body Tracking (IOBT) which can optically track the wrists, elbows, shoulders and torso using internal sensor data.
According to Meta, by using upper body data to infer lower body movements, it is possible to create avatars that mimic natural movements more than before.
For example, it also tracks the position of the feet relative to the torso, allowing the avatar to lean forward or look over a cliff.
[العلاقات العامة]
A new feature that reproduces foot movements in virtual space is also available!
The company also announced a feature called “Generative Legs” that will be available for Quest2, Quest3, and Quest Pro in February.
As an upgraded tool, it reportedly uses the Quest3’s exclusive Three-Point Body Tracking, or IOBT, feature to create more realistic footwork.
This allows for more natural standing and sitting postures, as well as dynamic foot movements when walking, as well as support for jumping, bending and crouching.
However, Genetic Legs is basically a feature that estimates where your feet would naturally be in a given situation.
Unlike dedicated trackers like the SteamVR tracking pack or Sony’s Mocapi motion capture device, it doesn’t take into account individual foot movements, and you can’t do karate or break-dance.
Additionally, in order to test Geneative Legs and Quest3’s new upper body tracking function, Meta will develop and release a “Dodge Arcade” viewing app.
summary
Meta’s Quest will have a new feature that estimates the movement of the avatar’s legs and feet.
The company’s avatars have no legs, and feature a degree of freedom unfettered by real spatial constraints.
However, the fact that the avatar has no legs has been cited as a weakness and difficulty, as it creates an indescribable feeling of discomfort even in virtual space.
Therefore, the company has changed its direction regarding avatar legs, and is actively promoting them by asking CEO Mark Zuckerberg to demonstrate dazzling movements with his avatar on a virtual stage at Connect 2022.
This new feature won’t be able to reproduce that kind of foot handling, but it seems to come pretty close.
In addition, foot movements will be reproduced not only in the Horizon avatar but also in activities within the VR app, allowing you to spend time in a human-like virtual space.
It will be interesting to see how the Quest avatar’s legs develop from here on out.
reference:New Quest Dev Tools to add leg estimation for more compelling avatars[Road to VR]
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