“KILLA: Kill the la” (hereinafter referred to as “KILLA”), created by the Korean game development team Kenkitsudan, is a game created by the Korean game development team Kenkitsudan.“Kill Ra”This is a dialogue-based mystery adventure game, with a meaningful word that piques your curiosity.
Kyoto Miyako Messe will be held from 19 to 21 July 2024.「BitSummit Drift」We would like to present you with the pilot run report of this work, which has been selected as the official selection title.
The first thing that struck me was that it looked like an illustration from a fairy tale, as well as Japanese manga.Visuals with a delicate and beautiful touchIt is. Although the world has a fantasy atmosphere, there is something sinister about it, and the story and visuals have a mysterious charm that seems to take you somewhere other than here.
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The main character in the story isValhallaIt's a pharmacy named after the mysterious words “Kill Ra” left by a teacher who was like a family member and was killed by someone.
In order to find the culprit, Valhalla heads to an island called Ibis with a mysterious invitation delivered to his master.“tea party”Get to know the people who gathered for this purpose.Angela,Michaela,Lara6 people whose names end with the letter A.
The story begins on the island with a sudden and suspicious feeling of seven people gathering even though only five invitations were distributed. Players start Valhalla and travel around the island.“suspected”We will talk to them and look for evidence of the truth.
At first glance, the art looks flat and looks like a fairy tale-like illustration that only moves left and right, but the field has depth and can move not only left and right, but also back and forth, making it look like3d picture bookThere is a strange feeling of being lost inside.
You'll continue your investigation by moving around the island, talking to people when you see them, and checking them out when you find something suspicious. In the demo, we were able to try out an episode about the fortune teller Lara.
What's interesting is that in the real world, we're not just doing research, we're also doing research on islands.Investigating the inner life of peopleThere are also things. Once you have gathered some evidence in the real world, bring it up in the dialogue. This will influence the other person and reveal what they are trying to hide or don't want to see.
In this case, information about the other person's previous experiences.Investigating the Spiritual WorldIt begins. In Lara's case, the setting was a room full of objects and a stage. This world has a disturbing atmosphere that is more like a fairy tale than reality, and the world seems different depending on who you investigate.
Using clues gathered through investigations in the real world and the spirit world, we get closer to the other person's past and what they are trying to hide. In Lara's case, a trial is held in the spirit world, and based on the information gathered, the judge, the defendant, the plaintiff, and the evidence are placed in their respective positions. The story develops as they coincide.
Progress in the game is“Danganronpa”toInvestigation partAndExperimental part of the chapterIt would be easier to understand if you said it was close to .
The person responsible for producing the sound explained the game at the booth.Yoon Se YoonThe person responsible for designing and marketing the game.Choi DownWhen I spoke to him, he said that the joy of directly exploring the Danganronpa map influenced him when creating the exploration part of this work.
All other development members are also involved in “Danganronpa” and other projects.“Kimigashin” “Gyakoten Saipan”He said he loved puzzle and exploration games, and was inspired by them (and loved the way he talked about them).
Team Kenketsu is a small team of four people.
When it comes to art, she loves Japanese girls' manga and fairy tale-like tales with a dark side, and as a result of delving into that, she came up with this visual and deep world.
It also supports Japanese already, and I didn't feel weird and the slang was natural, so when I asked about it, I was told that the official translation was not out yet, and that the beta version was made using ChatGPT. Definitely ChatGPT.
Development began about a year and a half ago, and is progressing toward a February 2025 release. In March 2024, Bandai Namco sponsored“2nd GYAAR Indie Game Contest”This work has already received a lot of attention in Japan, having won the award in 2015, so if you're interested, you should try playing the demo on Steam.
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