April 29, 2024

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It shouldn’t make anyone happy

It shouldn’t make anyone happy

Microsoft’s gaming ambitions are far from satisfied. The tech giant is now announcing a new alliance between Xbox and Inworld AI. But new options for developers don’t necessarily make games better.

Comment by Martin Hartmann

Xbox AI: This is how Microsoft wants to help developers

Xbox is on the rise. After purchasing Activision Blizzard, Microsoft is now announcing its next gaming alliance: a partnership with Inworld AI, a company specializing in artificial intelligence tools. In a blog post, Haizan Zhang, General Manager of Gaming AI at Xbox, explains what happens through… Artificial intelligence in game development It must be different.

There needs to be new and better tools for working on dialogue and narration in games. Be there Two concrete possibilities Mention how artificial intelligence tools can be used. Here is an excerpt from the blog entry:

  • “An AI design plugin that helps developers develop creative ideas by turning prompts into detailed scripts, dialogue trees, tasks, and more.”
  • “An AI engine that can be integrated into the game client, enabling entirely new narratives with dynamically generated stories, quests and dialogue for players to experience.”

Microsoft now wants to make these tools available to developers of all sizes to try new things “Expand the boundaries of gaming” (source: Microsoft).

Ubisoft also wants to rely more on artificial intelligence in game development:

Ubisoft is developing AI Ghostwriter

Ubisoft is developing AI Ghostwriter

Games can only get worse with AI content

After all, Microsoft seems to be doing well with its new AI tools It cannot replace human developersBut we just want support. But even in this case, their use primarily expresses one principle: quantity over quality. Dynamically generated stories and quickly generated dialogue trees are not a good thing. Quite the opposite. Games with dynamically generated landscapes already have the problem of looking generic quickly.

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If it was about storytelling and trying to evoke emotions in the player, such a development would be much more dangerous. Focusing AI tools on small things like… Background characters and side quests Reduction. They should also have a purpose set by the true designer. This shouldn’t just be filler so the trailer can brag about how many dialogues and quests there are in the game.

The use of AI is supposed to help people at work. But before he jeopardizes his creative and independent careers Content is created just for the sake of contentBoundaries should be drawn. This was done recently in Hollywood with the successful writers’ strike. Microsoft and other publishers would be better off not letting it get to that point.

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