April 29, 2024

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How technology that you know from games for years is attracting a lot of attention all over the world now

How technology that you know from games for years is attracting a lot of attention all over the world now


The magic word is “photogrammetry” – (Image credit: The Austronauts).

Transforming objects from the real world into virtual 3D models thanks to numerous images is complex, but also impressive. The correct technique is called photogrammetry, which we first reported in detail at GameStar nearly ten years ago.

At the time, it was about The Vanishing of Ethan Carter, who also wanted to make an appearance as real as possible thanks to this technology. The article linked below shows you how that happened in this specific case. On the other hand, photometry is currently causing a stir in a completely different dimension.

The Vanishing of Ethan Carter – Nearly realistic thanks to photogrammetry

Close-up of the sunken Titanic

In order to learn more about what happened when the Titanic sank on the tragic night of April 14, 1912, its wreck was photographed in a very elaborate way. Using this data, the scientists created an accurate 3D model of it.

More than 700,000 photographs of the Titanic, provided by Magellan Ltd, were used for this purpose. Proper documentation for a major project, such as this one, is being worked on at Atlantic Productions BBC Reported in recognized articles around the world.

On the other hand, if you prefer to enjoy a virtual tour of the Titanic completely intact, we recommend the following field report:

Titanic as a 3D Model: Challenging Conditions

The wreck of the Titanic lies at a depth of approximately 4,000 metres, which made it extremely time-consuming to create many of the records. Remotely controlled diving robots have spent a total of more than 200 hours analyzing the sunken ship its entire length and breadth.

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According to project manager Gerhard Seifert, the procedure was very meticulous to ensure the best possible end result:

the […] The challenge is that you have to map every square centimeter – even the insignificant parts, like for example B. In the debris field, where you have to map the slime, but you need it to fill in the gaps between all these interesting things.

In the end, this resulted in a very impressive 3D model of the sunken Titanic, which allows us to view it as if there was no longer any water around it. As can be seen in the following video, the BBC immediately thought: why not actually ship the wreckage of the Titanic into a football field?

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Please release me!

Looking at this image, we can’t help but wish we could explore the 3D model ourselves. Whether it’s a game or Just As a virtual display of the wreck of the Titanic.

Since these are exclusive exterior shots, we didn’t get to look at the sinking Titanic from the inside. The default look inside should be more exciting in the aforementioned non-drowned version anyway.

This is now also possible with Unreal Engine 5. You can learn more about this in the following article, including a comparison video between UE4 and UE5:

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Have you already seen the pictures of the new 3D model of the sinking Titanic yourself? Do they impress you like they do us or do they leave you kinda cold? Also, what do you think of photogrammetry technology and would you like to see it used more often, whether in games or other contexts like this? Feel free to write them in the comments!