March 29, 2024

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Hip in Gütersloh, Brands Games Check, Azul Review, Plan B Games, Gütsel Online, OWL live

Hip in Gütersloh, Brands Games Check, Azul Review, Plan B Games, Gütsel Online, OWL live

Hip in Gütersloh, Brands Games Check, Review Azul, Plan B Games

This review is again about a game with the Unbox Now seal of approval, which game publisher and distributor Asmodee wants to use to make it easier for friends and family to find the “perfect board game”. The slogan announces 11 titles of #Asmodee bestsellers in German stationary and online trade as well as in social media, which must be distinguished by their easy accessibility: #Pandemic, Zug um Zug, Zug um Zug Europa, 7 Wonders, 7 Wonders Duel, Carcassonne, Splendor, Dixit, Pizzarwizzer, Concept and also “Azul”.

In Azul by Plan B Games, distributed by Asmodee, 2 to 4 players ages 8 and up embark on a mission to decorate King Manuel I’s palace with beautiful tiles over the course of approximately 45 minutes. azulejos. Originally white and blue ceramic tiles, it gave the game its name.

Depending on the number of players, small round tiles are placed in a circle on the table, which represent tile production factories. Available tiles will later be placed here. 4 tiles are placed on the factory tiles at the start of each round.

The starting player may now take any number of tiles of the same color from the factory. The remaining tiles from this plant are placed in the center of the table. Tiles of the same color can also be taken from this point in time.

This also regulates the starting player’s question in the following rounds. The player who serves first from the middle of the table takes the starting player’s tag, which he places on his player board. This gives him the first two accesses of the next round, but he gets minus points this round. This guarantees a good balance, especially in the novice player’s question, and it is already in this area that you need to assess whether you really want to take the tiles from the middle of the table.

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The tour is divided into two stages. In the pattern phase, players take tiles from the table as just described and place them in their table’s neutral storage area, which is placed in a ladder.

How to place the different colored tiles in this storage area depends on some parameters, which may seem a bit complicated at first glance, but it quickly becomes second nature. For example, you can start a row with tiles of the same color to complete it later. However, if you have taken more squares from the middle than you need to complete the row, that will also result in negative points.

In rounds of play, we’ve found that sometimes it’s better to accept one or two negative points. Here, too, everyone has their own tactics and path.

In the second stage, players always move the right tiles of each completed row to the colored tray of the tablet computer where the mosaic is printed. Only pieces pushed from left to right are scored, with the score based on whether and how the tiles are placed next to each other horizontally or vertically. Yet, however, one should not only watch to put the tiles together as closely as possible. You should also keep certain styles relevant to the end result in mind.

The game ends when the first player completes a horizontal row of his or her mosaic. Upon reaching the end of the game, there is a normal scoring for all players and some special scores are also made. In the end, the winner is the player who scores the most points and thus understands the best way to lay tiles in King Manuel I’s palace.

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Azul is not only a beautifully designed game. It’s also a lot of fun to lay out with tiles. It’s a game with a high reward factor, and moves rarely get frustrating because even negative points don’t lag far behind the player.

In the end, the player who planned his moves better than the one who made the fewest mistakes wins. This fact gave our playsets a great feel to play.

In today’s fast-paced world, games rarely have the time and opportunity to evolve into a true classic. “Azul” certainly has what it takes, if it isn’t already a well-known and popular classic.

Hartmut Brand, Escape Room News Center

# Hartmut #Games #GameReview #Review #ERNC #EscapeRoomNewsCenter #Gütersloh #Gütsel