Furniture manufacturers such as Herman Miller, Ikea or Jysk have now noticed that you can not only make a lot of money with specially designed and high-quality gaming furniture, but also reach a wider audience and launch matching furniture series. As expected, gaming equipment is especially popular with young people between the ages of 16 and 24. In this target group, more than half (54 percent) are interested in, or already use, gaming furniture.
Children aged 25 to 34 are also very interested in private game furniture: about four in ten (44 percent) own game furniture or would be interested in buying it. Interest is above average, especially among male gamers, about a third (33 percent) of whom have either purchased or are interested in gaming gear. A total of 22 percent of female gamers own or are interested in such pieces of furniture.
Gaming culture has become more diverse and expansive over the years. Gamers don’t just play, their passion for games is also reflected in costumes, books, movies, series or even dance styles, the study continues.
“Unapologetic analyst. Infuriatingly humble coffee evangelist. Gamer. Unable to type with boxing gloves on. Student. Entrepreneur.”
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