November 27, 2022

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Does Nintendo have a limit on game streaming?

nintendo (WKN: 864009) Active in game streaming. The Japanese management shares information about user and sales numbers in this segment rather sparingly. But there have been at least 32 million subscribers to this show recently. However, the value is now a year old.

Content, reach, sales and retention rates are interesting perspectives and will also be relevant to a deeper database. Perhaps more focus will eventually lead to deeper insights.

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Another question is whether Nintendo has restrictions on game streaming. It is entirely possible. But it is a limit that can be mitigated. Let’s look at the starting point and the possibilities of the Japanese.

Nintendo: A normal limit, but chances are high!

In general, we can say that Nintendo’s limits are its own historical content. Finally, the Japanese are publishing their own classics from the NES, SNES and also 1964 era via Switch Online. However, Gamecube, Wii, Gameboy, or other formats can still be added. Even Sega Megadrive finally made it to the range.

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However, the number of historically published older formats is limited. This means that on the one hand, there can be a natural limit for Nintendo when it comes to publishing content on this platform. At least if you stay true to the previous scheme.

But this is a limitation that does not necessarily have to be the case. Nintendo, for example, could start adapting its own content. F-Zero X has already done just that by integrating online multiplayer. In Super Mario 35, too, an original game was adapted and modified so that a completely new one was created. The ability to produce new content in old formats still exists.

So I don’t think there is a limit to Nintendo. Changing old content, a new version or a contemporary online update can generate new game ideas with little effort. In addition, the management can also launch new and exclusive content with smaller investments in order to expand the reach and reach.

Yes and no …

So if Nintendo has committed to reworking old games, there is a limit. However, if you invest some creativity and a small R&D budget into the further development of your games, a lot can happen. Very popular old formats can mean a completely new and more complex game idea or a more exciting multiplayer game with online integration.

These are still the odds that Nintendo’s management has to play. To speak of a limit under this premise is wrong for me.


Vincent owns shares in Nintendo. The Motley Fool recommends Nintendo.