September 16, 2024

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Does Each Era End After 200 Cycles? New Information Learned From 'Sid Meier's Civilization VII' Trailer[gamescom]

Does Each Era End After 200 Cycles? New Information Learned From 'Sid Meier's Civilization VII' Trailer[gamescom]

A turn-based strategy developed by Firaxis Games at the 2K Games booth at gamescom 2024, a gaming event held in Germany.Sid Meier's Civilization VIIA press conference was held for (PC / PS5 / Xbox Series X|S / PS4 / Xbox One / Nintendo Switch).

Regarding Sid Meier's Civilization VII, which is set to be released on February 12, 2025, I attended a pre-release press event, played the nearly 3-hour demo, and wrote an article interviewing the developer. It contains major changes never before seen in the series, and while maintaining over 30 years of tradition, it also has a lot of attractions that make it a new work, so if you haven't read it yet, be sure to check it out.

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Changes are a result of changing times.“age transition”It is called,“Ancient Age”,Age of Exploration (Middle Ages),and“Modern Age”It is clearly divided into three stages. Two eras occur simultaneously in the game world, and each time, some major changes occur.
Players can also change civilizations (or their attributes), such as Egyptian civilization to Mongolian civilization.It is also possible to transferIt is said that it will become.

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Firaxis Games' executive producer spoke at the presentation held at the 2K Games business booth.Dennis ShirkAfter the announcements made at the event above, we will be making a new announcement.“One era ends in about 200 cycles.”He said.
In fact, as far as I played the demo, even after about 120 turns, it was still BC, so I think the game was modified so that each era – Ancient, Exploration, and Modern – could be completed in about 200 turns.
However, the number of laps can be changed by changing the speed at which time passes, and this is the story of Mr. Sark.“standard”This seems to be the case when playing with . However, it seems that the flow of history was different from the “Standard” which was fixed at 500 turns after “Civilization IV”.

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“If the players don’t cause this shift, other AI civilizations will,” Sark also says. Considering this is coupled with the theme from the previous event, if you survive the events that occur during the transition of eras, in the next era, all units will change from “ancient to the lowest level of the exploration era,” all units will change and it seems likely that the forces that will be will stand on the same starting line.

Specifically, what happens during transitions between eras, Mr. Sark uses Roman civilization as an example.“Independent forces will be born around us.”He said.
 independent forceIt is the previous work “Sid Meier's Civilization VI”“Urban State”and“Barbarism”It is a new force that is a combination of the two, and can not only take military action, but also engage in diplomatic negotiations and trade with the player. Historically, the Western Roman Empire was destroyed during the great migration of Germanic peoples, but in the game, independent forces will be born all over the map, which may lead to chaos sweeping the continent.

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There are still many aspects of Sid Meier's Civilization VII that are unknown, but it is scheduled to be released on February 12, 2025, and will be compatible with PlayStation 4 and Nintendo Switch.
It's been eight years since the previous game was released, and for fans whose daily rhythms have calmed down, there are terrifying but fun days ahead that will keep them up at night thinking, “Just one more turn… just one more turn…” It must be. I'd like to keep an eye out for new information that will be announced in the future.

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