AMD's latest upscaling technology, FidelityFX Supersolution (“FSR”) 3.1, which is now supported by six games, still falls short in direct comparison to its competitors Nvidia DLSS 3.7 and Intel XeSS 1.3 and still lags, especially in terms of image quality, which is always far behind. While the YouTube channel Digital Foundry The YouTube channel offers an analysis of the matter in its latest podcast. MxBenchmarkPC Comparison material from Horizon Forbidden West including FSR and DLSS.
As a direct comparison shows, the improvements from FSR 3.1 to FSR 2.2 are very small and thus AMD's latest upscaling technology clearly outperforms Nvidia in object motion clarity and in reducing ghosting that was overcome by DLSS 3.7.
As a preliminary comparison between DLSS 3.7 and FSR 2.2 and Intel
The lab attests that Intel XeSS 1.3, which at first glance delivers much better results than Intel's FSR 3.1, can't keep up with the two technologies from Intel and Nvidia when it comes to image quality. XeSS 1.3 can lag behind the competition, especially when it comes to image resolution.
The biggest advantage of FSR 3.1 currently is that the intermediate image calculation, or so-called FSR frame generation, has been separated from the upscaling technology and can therefore also be combined with DLSS and XeSS.
Your opinion is needed!
What are your views on this topic? The PCGH editorial team would be happy to hear your well-founded opinion in the comments to this report. To comment, you must be logged in to PCGH.de or the Extreme forum. If you do not have an account yet, you can register here Register without obligationWhen commenting, please note the applicable regulations. Forum Rules.
source: Digital Foundry, MxBenchmarkPC, S2GamesBench via Wccftech
“Certified tv guru. Reader. Professional writer. Avid introvert. Extreme pop culture buff.”
More Stories
Remotely controlled cargo ships coming soon on the Elbe Canal?
Siemens technology makes Baden Canton Hospital smart
Discovering an ancient Mayan city – what do the rainforests hide?