April 19, 2024

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review |  Maracaibo - Uprising

Brettspiel-News.de – Review | Maracaibo

Written by Marisa Kohn on .

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After the last successful voyage across the Caribbean, your ship is docked at the port whose end of the day you’ve only wanted to enjoy in its bars. But then you hear the screams of an angry mob. Dozens of serfs and indigenous people rose up against their European oppressors, demanding land and freedom. Will you take sides and help root out injustice, or will you quickly jump back on board to remain uninvolved? How do you navigate “Maracaibo: Rebellion”?


informations

even games Kindly provide us with “Maracaibo – The Uprising” for our review.

This has no effect on our rating!

A look at the ship’s inventory

The expert game expansion “Maracaibo” by Alexander Pfister contains 4 double-layer boards that replace the player boards from the base game. The panels have savings to accommodate tiles with deck opening options. Resistance tiles, combat action tiles, and the new main port tiles can also be puzzled flexibly, making the game more diverse. 28 new mission pieces that replace missions from the base game – they’ve only been graphically adapted to your deck. 2 new city tiles, 10 new old tiles that complement the existing inventory and 36 new project cards, a new career card and 44 story cards added to the existing cards from the base game. Jan, the single-player Automa opponent, gets two new Automa cards and now a mate: “Jack,” who plays within the co-op variants of this expansion. He has 12 Automa cards of his own. 22 tiles and 2 promotional parts complete the equipment.

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Maracaibo Uprising Test 000

Game modes included

If you add “Maracaibo: Insurrection” to the base game, you have to decide before each game either to play in the campaign mode, which has a story across multiple games, or for one of four scenarios, each of which is completed after one game. Modules provided in the extension Can not be freely combined, but must match The selected game mode can be integrated into the game.

With the double layer boards, the base game can also be played without expansion, just more comfortably, simply by using the closed house port tiles with the known symbols.

Maracaibo Uprising Test 007

The new campaign is not based on the main game campaign, so it can be played separately. If the project card deck already contains cards from the old campaign, the new campaign can also be played with that deck.

There are 4 scenarios in total: 2 competitive and 2 cooperative challenges. In the Caribbean Cooperative, everyone works together to support the insurgency and fight nations. In the “Liberation” scenario, activist Luisa is rescued together. In either case, all nation tags must be removed and more victory points must be achieved compared to Automa’s opponent “Jaques”. In order to finally rescue Luysa with enough ransom, you must first find and collect clue cards in order to find out her location.

Maracaibo Uprising Test 002

The “Homeports” module, which is used both in the campaign and in all scenarios, grants special individual abilities across different boards to improve ships. The Resistance Combat Tokens unit also contains ship upgrades that allow removed country tokens to be exchanged for rewards.

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After drawing a combat board during a combat action, you can now also choose to fight against a nation instead of fighting for it within the “Uprising” unit. In the unit “Liberate the Caribbean” the fight for nations is completely eliminated in favor of liberating villages and cities from national signs.

Tags: 1-4 people, expert game, construction engine, euro game