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review |  Hallertau

Brettspiel-News.de – Review | Hallertau

Written by Gudrun Havke at .

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Hallertau village is in full development! As the village chief, you are responsible for providing the villagers with crops, food and clothing. That’s why you grow crops and raise sheep. At the end of the day, whoever manages to score the most points in different areas of the village wins the game and becomes the new village leader.


Information about the game

Lookout kindly gave us “Hallertau” for our review.
This has no bearing on our rating!

Hallertau . has been prepared

1-4 people start the competition to win the most influence in Hallertau. Each person receives a field board, barn board, folded house board, house tile, overview tile, and five different craft tiles. Three fields are placed in the designated spaces on the field panel. At the start of the game, barley, flax and rye are stored in lower field 1 of the field board.

Hallertau test 000

The craft tiles and rocks (stones) are arranged on the house tiles as shown in the instructions. 2 or 4 spaces of craft tiles are laid. Similarly, all people get a jewelry card and put the corresponding ring in the 0 space.

The game runs on 6 rounds, each of which consists of 10 stages: the general squares in front of them describe the 10 stages of the round. On the one hand, the stages are described in words, and on the other hand, the stages are shown as pictures.

At the start of the game, each person receives five hand cards, consisting of four starting cards and one point card. The tasks on the hand cards in the game must be carried out thus creating more resources for the game or victory points at the end of the game.

The business plan is spread in the middle of the table and everyone uses it. Reward and point cards are placed face down on the storyboard according to the signs.

Whoever starts the game takes the tiles with the rooster as the starting player.

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in level 1 Remove the top row of workers from all workspaces on the workboard. This action can be performed by one person thus cleaning the game board for all people for the next round.

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in Stage 2 They all transfer the farm card of the current cycle from the stationary board, put it next to it and place the new workers pieces on it. The house plan shows the number of worker blocks available. In the beginning each person starts with 6 working stones. If there are still sheep on this farm card later in the game, they are removed without realizing any income.

in Stage 3 Activate any additional cards they may have played.

So the actual game starts from the beginning in Stage 4: In a clockwise order, each person places 1-3 working pieces in the designated spaces on the storyboard. Unlocked actions are performed immediately. Workers are tagged on the job board so all people don’t have more worker tags. Can not pass, all workers pieces must be placed.

It is also possible to exchange any number of worker tokens with device tokens in a 1:1 ratio. Device tiles are needed at a later stage to move rocks on the house board.

Hallertau test 003

Actions activated by worker tags can be used to get goods, sheep, and field tiles placed in the field or stationary board. Earned business cards are taken directly into your hand.

The field plan is simultaneously a warehouse and inventory indicator of merchandise. The field in which an item is stored (1, 2, 3, 4, 5) shows the number of items available. If more than five pieces of the commodity are stored, for example due to further sowing, a second code for the commodity is placed in the corresponding field. For example, 8 linens can be marked with goods cubes in spaces 5 and 3, or with two goods cubes in space 4.

The stable board is the turn counter, but future hand cards and earned sheep are also placed there.

Procedures in detail:

  • Receipt of the goods.
  • Exchange of goods of lower value for goods of higher value.
  • Sow: The commodity code from the supply is placed in an empty field.
  • Card Spaces – Get the corresponding card and your starting player. The starting player’s crew can only be won in this way, it is not scrolled clockwise.
  • Sheep life support: Sheep offers one card.

Action at any time:

Hand cards captured at various stages of the game can be played at any time, even if it is someone else’s turn. However, some cards do not take effect until the game stage is indicated on the card. Then stage 4 ends and the next stage begins.

Hallertau 007 . test

in stage 5 The card next to the fixed board is taken in your hand and used as another card in your hand. There is no hand limit in the game.

in Stage 6 All empty fields on your domain panel are moved to one position. Then another empty field box is moved up one position. Fields tiles already at level 5 cannot be moved up, they remain at level 5.

in Stage 7 Cultivated crops are harvested:

The crop is transferred from each cultivated field to the storage area at the height of the respective field. For example, a crop at position 4 in store 4. This means that additional crops of this type are available in store 4.

When a field is harvested, it is immediately moved down one row before the next field is harvested.

in Stage 8 Sheep are milked. There is milk for every sheep in your stable.

Hallertau test 009

The Stage 9 Again, ‘progress’ is more comprehensive than stages 5-8.

Now you need the outline of the house in front of each person. Item groups are indicated on craft tiles, allowing craft tiles to be moved one space to the right.

Each person hands the corresponding goods and moves the craft tiles to the right accordingly – preferably one at a time in the first few games, and this can also be done later at the same time. If the literal tile is adjacent to a rock, it must be pushed in one position to the right using one of the “devices” so that the literal tile can move up.

Instead of merchandise, you can also take away one piece of jewelry to boost craft tiles in one position. If rocks block the way, the device tile should be used first.

If there are two rocks that get in the way, two tiles should be used for the device. Device tiles can only be used once per round, but they are not used in full. They are all available again in the next round. The exception is the last round. The device tile is delivered here after use.

When the craft tiles progress enough, they unlock victory points on the home board, which are important points at the end of the game. So it is important to apply as much as possible with tiles.

Hallertau test 011

However, it makes no sense to specifically present a literal tile just in order to quickly unlock victory points printed on it. Because when all the craft tiles are moved, the house moves up. The more the house moves to the right, the more workers stones are unlocked for the next round. From a certain advanced position of the house, victory points are unlocked, which are valuable at the end of the game.

in stage 10 The rocks have been rearranged on the house plan. They will again be 2 or 4 spaces away from the realigned character tiles.

When all people have finished this stage, one round ends.

End game and rating:

At the end of the sixth round, the game was scored. A scoreboard is included in the game, where the points of individual game areas are entered. There are points for

  • house plan
  • 1 victory point for each sheep in the stable
  • Victory points on the jewel card
  • Fields, Equipment, and Goods (every 5 items are 1 Vice)
  • Victory points on the playing field

Whoever has the most winning points wins the game and becomes the village chief of Hallertau.

Tags: 1-4 people, hiring workers, resource management, Eurogame