October 4, 2024

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Brettspiel-News.de – Review |  Catan – Logic Puzzles

Brettspiel-News.de – Review | Catan – Logic Puzzles

Written by Uwe Schnepf on .

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After months of hardship, when you finally set foot on the ground again and discover the lush cornfields and the lush greens of endless meadows, you are enveloped in an unprecedented streak of bliss. Finally in Catan, you think – the island of your dreams. Your good reputation as a planner precedes you, and soon after your arrival you will be tasked with connecting the many new settlements together with a cleverly thought-out network of paths. Show in “Catan – Logic Puzzles” that no one like you can master this task. Then we move on to new adventures.


informations

Cosmos kindly provided us with Catan – Logic Puzzles for our review.

This has no effect on our rating!

Let’s build a commercial road

“Catan – Logic Puzzles” is a mental stimulating game for one person of 8 years or older, in which towns and villages must be connected by trade routes in 40 levels. You have to avoid obstacles like rivers and deserts and keep dangerous thieves in check with your knights.

At the beginning of the game, a puzzle card is selected to be solved. On the one hand, the trade routes to be built were printed at this level. On the other hand, the puzzle card also shows where the villages, cities, thieves and obstacles should be placed on the hexagonal game board.

Catan logic puzzle 005

Once that is done, you can start. The goal now is to connect all cities and villages with trade routes. However, there are some things to keep in mind. First of all, it is always necessary to place all trade routes on the game board. In addition, certain laying rules must be observed, which will be explained in more detail below.

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First of all, it is important to know that each section of the trade route represents one of the five known raw materials of “Catan”. Similar to dominoes, the different resources may not be placed next to each other.

Catan logic puzzle 009

In addition, the resources should not be close to the thieves, otherwise the thief will steal them. Knights should always be tied to thieves, if any.

If a person takes all this into account and makes sure that they put the trade routes correctly, the puzzle card is flipped over and the display is compared with the solution. If everything is correct, you can proceed with the next step.


Tags: place pieces, family game, puzzle, single game